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Shawn Lucas – Level Designer

The online portfolio of a professional level designer.

  • Welcome
  • Recent Professional Work
  • Older Professional Work
  • Personal Work
  • My Process
  • Résumé
  • Contact
  • Welcome
  • Recent Professional Work
    • Immortals of Aveum
    • Mafia III
    • The Bureau: XCOM Declassified
  • Older Professional Work
  • Personal Work
    • The Ghoul King
    • Finchley Heights
  • My Process
  • Résumé
  • Contact

I’m a Level Designer who gets things done and has a passion for story-driven, single-player, action games. I have 17 years of experience and 12 shipped games.

My experience includes 4.5 years as a Lead Level Designer and 12.5 years of hands-on Level Design work. I’ve shipped 3 AAA action games (1 as Lead LD) and 3 handheld action games – all from start to finish.

I design, build, and script combat, puzzles, narrative sequences, spectacle events, exotic gameplay, and layouts. I have 11 years of experience with Unreal and have 6 years of experience with proprietary editors.

I’m currently a Lead Level Designer at Crystal Dynamics. Prior to that, I was Lead Level Designer at Ascendant Studios on Immortals of Aveum. I’ve also worked as a Level Designer at Ascendant Studios, Impulse Gear, Cloud Chamber, Hangar 13, 2K Marin, and Vicarious Visions.

My most recent shipped game is Immortals of Aveum, a single-player, first-person, magic shooter for PC, PlayStation 5, and Xbox Series X/S, which I worked on from start to finish. Check out my recent professional work for more details.

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  • Welcome
  • Recent Professional Work
  • Older Professional Work
  • Personal Work
  • My Process
  • Résumé
  • Contact
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    • Shawn Lucas - Level Designer
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