I’m a Level Designer who gets things done and has a passion for story-driven, single-player, action games. I have 17 years of experience and 12 shipped games.
My experience includes 4.5 years as a Lead Level Designer and 12.5 years of hands-on Level Design work. I’ve shipped 3 AAA action games (1 as Lead LD) and 3 handheld action games – all from start to finish.
I design, build, and script combat, puzzles, narrative sequences, spectacle events, exotic gameplay, and layouts. I have 11 years of experience with Unreal and have 6 years of experience with proprietary editors.
I’m currently a Lead Level Designer at Crystal Dynamics. Prior to that, I was Lead Level Designer at Ascendant Studios on Immortals of Aveum. I’ve also worked as a Level Designer at Ascendant Studios, Impulse Gear, Cloud Chamber, Hangar 13, 2K Marin, and Vicarious Visions.
My most recent shipped game is Immortals of Aveum, a single-player, first-person, magic shooter for PC, PlayStation 5, and Xbox Series X/S, which I worked on from start to finish. Check out my recent professional work for more details.